karlhoelscher
New Member
ok thank you i didnt see that in the Standard section before, however, I still haven't a clue what to set all the options to inder all the sections even after reading through the blog
ok thank you i didnt see that in the Standard section before, however, I still haven't a clue what to set all the options to inder all the sections even after reading through the blog
I am an idiot.There is no need to delete the encoders that are included with OBS.
Installation
StreamFX is a plugin for OBS® Studio which adds many new effects, filters, sources, transitions and encoders! Be it 3D Transform, Blur, complex Masking, or even custom shaders, you'll find it a...github.com
<snip>
<snip>
The encoder is listed under Advanced output mode, just like any other third-party addition. For good settings, take a look at the blog post which outlines settings for Turing (1650S, 1660+, 20xx) and Pascal (10xx, 1650) series. If you don't know what a setting does, read up on the H.264 or H.265 spec, which explains what everything is and can do - or alternatively just leave it alone at the default value of 0, -1 or "Default".<snip>
Have you contacted NVIDIA yet?hey so having stream fx still crashes obs when i play call of duty modern warfare. it works fine pretty much any other time. it seems like call of duty is too resource intensive. i have the ryzen 5 3600. can anyone else test playing warzone and using the nvidia face tracking filter at the same time? i have a 2080 super
<snip>
Enabling CQ mode is explained on the wiki page for the encoder. CQ follows the same rules as CBR and VBR, so you get better quality with the settings linked on the blog. For editing purposes though, I recommend CQP recording instead - it only needs a fraction of the video encoder time and can create better quality without having to rely on expensive settings.<snip>
<snip>
<snip>
<snip>
<snip>
Messing around with B-Frame Reference Mode is not recommended until OBS Studio updates FFmpeg to the latest version (likely happening with OBS Studio 26.x). Right now, only "Disabled" works for recording, the rest is broken and only works when streaming for some reason.<snip>
Messing around with B-Frame Reference Mode is not recommended until OBS Studio updates FFmpeg to the latest version (likely happening with OBS Studio 26.x). Right now, only "Disabled" works for recording, the rest is broken and only works when streaming for some reason.
Thx for the info Michael! When I was using the 0.4.0 Encoder I was able to set it at /2 without any issues. Anyway, the encode quality is excellent even with it Disabled.
## Do you like StreamFX? Consider supporting the project!
This plugin is only possible through the continuous support through [Patreon](https://patreon.com/Xaymar), [Github Sponsors](https://github.com/sponsors/Xaymar) and [Twitch subscribers](https://twitch.tv/xaymar). If StreamFX has helped you achieve your ideal setup, consider supporting the project through one of the platforms. Even a 1$/mo support helps with the development of the project so that I don't have to seek other means of...
Hello,
i like this plugin a lot. Many good functions in one plugin that helps you be creative with your stream. Big Thanks to the Developer.
Currently i have one really annoying problem.
When i setup all my Scenes and everything is working fine. After restarting OBS the Source Mirrors wont show.
First i have to go into the Properties of the Source mirror, click "OK" and then it works normaly again.
Why doesnt Source Mirror load with the start of OBS.
Thanks
Regards
Nomak
Thanks, i have the latest version 0.9.0.0a2..This is an artifact of a fix that prevents OBS Studio from freezing. A partial fix has been applied in the current 0.9 versions, but it does not fix all the problems yet.
Thanks, i have the latest version 0.9.0.0a2..
Are they any others Options that i can set to prevent this from happening?
Otherwise i hope for future updates :-)
okay use the Version 8.3 now. but still have the same problemAlpha versions are not meant for production use. Use the latest stable as linked on the download page instead.
okay use the Version 8.3 now. but still have the same problem
float4 mainImage(VertData v_in) : TARGET
{
float4 InputImg = image.Sample(textureSampler, v_in.uv);
float4 CorrectedImg;
//how do I get pixel (x1,y1) from img and move it to position (x2,y2) in CorrectedImg?
//for example, pixel (0,0) moved to position (128,128) in output image
//I'll take care of the actual algorithm itself, no problems there
return corrected;
}
On this github page, you mention that it can be implemented in Shader filter 0.7.1. How?