Works like a charm and opens up many possibilities compared to other shader solutions. Like the face tracking or the DisplacementMap source that allows to create dynamic and textured displacements from browser sources (examples: https://www.youtube.com/watch?v=7rC4MAqAQR0 and https://www.youtube.com/watch?v=yD3BmZXWph4).
In these cases, one half of the displacement source is the actual displacement texture, the other half is a texture overlayed of top of the result.
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