I'm trying to capture my OpenGL game using game capture mode.
In both windowed and fullscreen modes the same problem occurs: only mouse cursor is moving properly, but main content looks like updating once per 2-5 seconds.
For example: I move mouse pointer over a button and the button become highlighted, few seconds later I move it out and the button is displayed normally again. But on the captured video I see just a mouse pointer moving over the button and back, but the button is not highlighted. This doesn't depend on codec settings, the problem stays even in lossless mode.
If I use Display capture - everything is fine (if the game is windowed), but it doesn't work in fullscreen mode (black screen), so I'm looking for a solution to capture the game in fullscreen mode.
Log: https://obsproject.com/logs/ygwSasY45kdhWgzo
In both windowed and fullscreen modes the same problem occurs: only mouse cursor is moving properly, but main content looks like updating once per 2-5 seconds.
For example: I move mouse pointer over a button and the button become highlighted, few seconds later I move it out and the button is displayed normally again. But on the captured video I see just a mouse pointer moving over the button and back, but the button is not highlighted. This doesn't depend on codec settings, the problem stays even in lossless mode.
If I use Display capture - everything is fine (if the game is windowed), but it doesn't work in fullscreen mode (black screen), so I'm looking for a solution to capture the game in fullscreen mode.
Log: https://obsproject.com/logs/ygwSasY45kdhWgzo