thank you for the help :), i have tried running it as admin but no luck. I guess i will wait a few months and come back to see if it works.
It's going to be great!
What we need is a open source base to work from that allows us to fill the role that rtmp does. Without it, we won't have a community around it. The closed source solutions are going to die, of course, so yes we'll just have to wait and see. Indeed, who wants to win it.
The only reason for me to switch to SRT would be to get lower latency from game to encoder to live. Maybe no need for third party security layers. Currently the pipeline i got is a matter of a few seconds.
And i can decrease that time by lowering quality from lossless to encoder, or things like upgrading the cpu in encoder pc. But it's like 4 seconds latency throughout the whole pipeline already. So it's like.. yeah... Will probably shave off more with just next gen chipsets or ddr5 next year.
A replacement for rtmp is way overdue tho, by like 5 years. It's just that rtmp works really really well and can be upgraded with modules that are important such as openssl, so it has the ability to stay current.
The funny thing is that RTMP is also a good benchmark tool, as by it's very nature it measures your whole pipeline latency.
I recall when i did my initial tests with it, and was like 12-15 second latency, unbearable. So i expect when SRT comes up to par to where it needs to be, it will all be instant ;)