codemann8
New Member
Currently, the Desktop Audio is a global entity. So if you wanted to have Desktop Audio muted while in your BRB scene, you have to manually mute the global Desktop Audio and then unmute it when you come back. This should definitely be something that can be controlled on a per scene instance, perhaps by way of having a Source for Desktop Audio.
A similar ability exists for the microphone, where you can mute the global microphone but add an Audio Capture Source separately to each scene. This should be the same for Desktop Audio.
A similar ability exists for the microphone, where you can mute the global microphone but add an Audio Capture Source separately to each scene. This should be the same for Desktop Audio.
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