My recorded video doesn't feel like 60 fps?

DuskyRick

New Member
Hello everyone. I decided to try to record some Fortnite footage at 60fps. I usually get around 100fps+ when playing Battle Royale, so I felt a bit paranoid when I thought that my footage doesn't feel like it's playing at 60fps. Can anyone help me determine if it's an issue with the settings of my OBS, my hardware, or am I just being paranoid at all?

Here is my Log File:

Here's the sample video if it helps:
This one is from youtube: https://youtu.be/1JBbPx1oUEc
And here's the one from Google Drive: https://drive.google.com/file/d/1v4X0h4FwSufVno_7kkupxTxCnrl5BnUV/view?usp=sharing

And here's my specs if it helps:
  • Ryzen 7 5700X
  • Intel Arc B580 Gunnir Index 12GB
  • 32GB of DDR4 Ram
  • AOC 24G11E (180Hz) with Adaptive-Sync on
 

ciinTri

Member
Try:

1. Limiting game framerate to 60 or multiples of 60 (120/180/240), set it to the point where your framerate wouldn't fluctuate.
2. Running OBS in Safe Mode to temporarily disable third party plugins.
3. Enable Game Mode in Windows Settings.

Calypto's video explains as to why you should cap your FPS to multiples or half of your refresh rate, it also applies to your FPS target for recordings. Although for your case, I wouldn't advice capping it to 90 or 120, cap it to 180 at the very least since you would also want the game to look smooth on your end. You could also cap the game at 60 exclusively for replay mode, since it helps with 1% lows which can result in smoother recordings.
 
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DuskyRick

New Member
Try:

1. Limiting game framerate to 60 or multiples of 60 (120/180/240), set it to the point where your framerate wouldn't fluctuate.
2. Running OBS in Safe Mode to temporarily disable third party plugins.
3. Enable Game Mode in Windows Settings.

Calypto's video explains as to why you should cap your FPS to multiples or half of your refresh rate, it also applies to your FPS target for recordings. Although for your case, I wouldn't advice capping it to 90 or 120, cap it to 180 at the very least since you would also want the game to look smooth on your end. You could also cap the game at 60 exclusively for replay mode, since it helps with 1% lows which can result in smoother recordings.
Hello! I tried options 1-3, and I think the first one does the job. Limiting my framerate does help with the recording, but the smoothest I've seen is around a 60 fps frame cap limit using RTSS. I tried capping it to 180 (my monitor's refresh rate), but the issue is still there in my recording. I tried 90 fps, and I think it's improved a bit, but 60 fps is the smoothest so far. The problem is that if I cap it to 60 fps, I think it will affect my gameplay when actually playing while recording. So I either cap it to 60 fps while recording, affecting my gameplay, or keep it uncapped (or capped at 180-90 fps), which will make my footage a bit jumpy.

Here's my Google Drive of footage, if it helps: https://drive.google.com/drive/folders/1fLdsg-Th7ZFoMkwbnbu-yQf5luIfxk5v?usp=sharing

I don't know how YouTubers can achieve high frame rates while having smooth footage for their games (take Smii7y's Fortnite videos, for example). Sure, they probably have better hardware, but my setup is capable too, right? Please correct me if I'm wrong, though.

I'm considering using my old gaming laptop as a secondary recording "PC," but I've heard that it's not really necessary. What do you think?
 

ciinTri

Member
You shouldn't rely on 3rd party frame limiters, they induce much higher latency penalty compared to using in-game frame limiters. You may not notice the latency, but when playing anything competitive, it matters.

Using a capture card while enabling buffering would be your best bet for motion smoothness. When using capture cards with buffering, you can worry less about capping your game FPS. There's also a feature called Passthrough for some capture cards, which allows you to use utilize the capture card on the same PC you're gaming and streaming on.

You can totally ditch streaming and gaming on the same PC since there will always be a latency penalty in doing so. Recording with a secondary PC is "not necessary" for the casual side, if you're more on the competitive side of things, always consider getting a dedicated streaming PC in order to mitigate latency as much as possible.
 

rockbottom

Active Member
So your monitor is running 10-bit color, it should be 8-bit to match the NV12 set in OBS. Your taking a performance hit with the current configuration.
20:05:21.202: name=24G11E
20:05:21.202: pos={0, 0}
20:05:21.202: size={1920, 1080}
20:05:21.202: attached=true
20:05:21.202: refresh=180
20:05:21.202: bits_per_color=10

Also, new hardware & the installed driver is Beta. There's been a update, might be worth a shot. As with all new hardware, performance should improve over time as new drivers are released. The Intel Driver Assistant is a worthwhile install, I have it on my system.
 

DuskyRick

New Member
You shouldn't rely on 3rd party frame limiters, they induce much higher latency penalty compared to using in-game frame limiters. You may not notice the latency, but when playing anything competitive, it matters.

Using a capture card while enabling buffering would be your best bet for motion smoothness. When using capture cards with buffering, you can worry less about capping your game FPS. There's also a feature called Passthrough for some capture cards, which allows you to use utilize the capture card on the same PC you're gaming and streaming on.

You can totally ditch streaming and gaming on the same PC since there will always be a latency penalty in doing so. Recording with a secondary PC is "not necessary" for the casual side, if you're more on the competitive side of things, always consider getting a dedicated streaming PC in order to mitigate latency as much as possible.
Wouldn't a capture card need like a secondary PC in order to capture footage? Correct me if im wrong, but most people on Reddit despise using a Capture card on a singular PC setup, i think. Can you also suggest something that's decently cheap for a single PC setup?

So your monitor is running 10-bit color, it should be 8-bit to match the NV12 set in OBS. Your taking a performance hit with the current configuration.
20:05:21.202: name=24G11E
20:05:21.202: pos={0, 0}
20:05:21.202: size={1920, 1080}
20:05:21.202: attached=true
20:05:21.202: refresh=180
20:05:21.202: bits_per_color=10

Also, new hardware & the installed driver is Beta. There's been a update, might be worth a shot. As with all new hardware, performance should improve over time as new drivers are released. The Intel Driver Assistant is a worthwhile install, I have it on my system.
I'll do this one as well
 
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