HIDE 2 SHOW

HIDE 2 SHOW ^5.3.0

iixisii

Member
iisxiao submitted a new resource:

HIDE 2 SHOW - Hide and show any source in OBS

# Hide2Show
Introducing **'HIDE2SHOW'** - your new favorite OBS API scripting tool!<br>
Have you ever wanted to quickly hide and show a specific object in your OBS scene?<br>
Maybe you have a logo or watermark that you only want to display<br>
During certain moments in your stream or recording.<br>
Well, that's exactly what **'HIDE2SHOW'** does!<br>
Hide2Show is a *script* that runs on **OBS**(a tool for live streaming).<br>
Simply add the **'HIDE2SHOW'** script to your OBS project<br>
And...

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Fooss

New Member
Hi, can i use this spript to auto hide/show a source at the show of a scene? I want to use it to force a transition of one source between scenes
 

iixisii

Member
Hi, can i use this spript to auto hide/show a source at the show of a scene? I want to use it to force a transition of one source between scenes
Ya. It should be possible if you've set the operation as "gloabl" and have a reference of the source you want to work with, when switching to the scene.
 

iixisii

Member

iixisii

Member
iixisii updated HIDE 2 SHOW with a new update entry:

Bug fixes, and more animation

Fixed bugs:
  • adding the filter to another source would sometimes not work.
New Animations:
These animations do not use the 'Velocity' property.
But instead uses the 'Timing speed' property.

  • Resize
when selected on-hide it will resize the source and hide it.
on-show it will reset everything to default.

  • Hover
when selected it will make the...

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iixisii

Member
iixisii updated HIDE 2 SHOW with a new update entry:

target specific action, more animations, bug fixes!

Action
View attachment 103182

by default, it is set 'default' this means the animation will be executed as the way it was intended to.
other options include:

  • Hide
the animation will be executed when the source is about to be hidden.
  • Show
the animation will be executed when the source is about to be visible.
  • Hide & Show
the animation will be executed...

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