FTX_Arduous
New Member
Although preview might have to be disabled due to duelling the output to both the stream and the preview you can increase how much work the H.264 can do. Being as most processors and motherboards have only 1024MB ram capacity I can only extend the base canvas by up to 3k 2880x1620 and maintain frames. This reduces the top end processing work load, and utilizes the ram. It causes the codec to add 16x16 render points over 3k rather than 2k. I havent tried this on a new H.256 but i'm assuming its going to drag the GPU down quite a bit and demand from your game on a single computer streaming setup. When OBS and or Microsoft decided to lock the 9600k from over clocking perhaps due to a bad review on youtube on a nearly failed overclock test. Similar scoring processors could use this method to go beyond "very fast" as locked by OBS, I'm assuming as the x264 is corrupt over an exact amount of time.